Niklaus Wirth A été écrit sous une forme ou une autre pendant la plus grande partie de sa vie. Vous pouvez trouver autant d'inspiration de Systematic Programming Aussi informatif et amusant. Cliquez sur le bouton TÉLÉCHARGER ou Lire en ligne pour obtenir gratuitement le livre de titre $ gratuitement.
Pascal programming structures
George William Cherry A été écrit sous une forme ou une autre pendant la plus grande partie de sa vie. Vous pouvez trouver autant d'inspiration de Pascal programming structures Aussi informatif et amusant. Cliquez sur le bouton TÉLÉCHARGER ou Lire en ligne pour obtenir gratuitement le livre de titre $ gratuitement.
Revise for PE GCSE
A revision guide for GCSE Edexcel students of Physical Education. It provides clear summaries of all the topics on the specification and gives hints on what students need to learn and remember for the exam. Also included are test yourself questions, with answers and marks to track progress. Definitions of the key terms are includes, along with a did you know? section with extra information.
Programming for Everyone in Java
This is a book about computer programming for everyone: artist, poet, student, doctor, accountant, or engineer. It assumes you know very little or nothing about how computers work. This book will show you how to write understandable computer programs in Java, a programming language widely used on the Internet. Why should you be interested in learning computer programming? Even though most readers will not wish to become professional programmers, programming is fun and useful. You will enjoy learning a new skill and becoming good at it. And, in today's world it is important for professionals in any field to appreciate what computers can (and cannot) do well. To reach this level of understanding, you must go beyond the routine skills of a computer user and learn the art of programming in some depth. While emphasizing general principles of programming, this book: • Uses examples from the humanities only, requiring no math or engineering knowledge. • Explains concepts by means of complete programs. • Concentrates on exercises solved by writing complete programs. • Takes you from text input/output to object-oriented programming in the equivalent of a one-semester class. • Gives you a solid background for a follow-up course on the graphics and networking facilities of Java. This book is a sound and complete introduction to programming and not just another Java reference book for those who already know how to program. Although the book uses Java, the same methods can be used for systematic programming in other languages, such as C, Fortran, and Pascal. The book makes a splendid text for a one-semester course on beginning programming. For such a course, a simple input/output interface is available from the author's website. The author, Professor Per Brinch Hansen, is one of the leading pioneers in computer programming, and his insight and experience make learning proper computer programming in Java fun and easy for everyone.
Cognitive Models and Intelligent Environments for Learning Programming
At present, there is a general consensus on the nature of learning programming, but there are different opinions on what forms an effective environment for it. It is generally recognized that the development of a mental model is a formidable task for the student and that learning programming is a complex activity that depends heavily on metacognitive skills. This book, based on a NATO workshop, presents both pure cognitive models and experimental learning environments, and discusses what characteristics can make a learning model effective, especially in relation to the learning environment (natural or computerized). The papers cover cognitive models related to different aspects of programming, classes of learners, and types of environment, and are organized in three groups: theoretical and empirical studies on understanding programming, environments for learning programming, and learning programming in school environments. Comprehension, design, construction, testing, debugging, and verification are recognized as interdependent skills, which require complicated analysis and may develop independently, and indifferent orders, in novices. This book shows that there is unlikely to be asingle path from novice to expert and that the structure of the final product (the program) may not constrain the process by which it comes into being as much as some would advocate.
Software Development Tools
This text contains the proceedings of a workshop on software develoDment tools, held at Pingree Park, Colorado in May, 1979. The workshop, for which we were co-chair men, was primarily, but not exclusively, concerned with a variety of tools supporting pre-implementation phases of software development. The workshop brought together researchers and practitioners from industrial, governmental, and academic sectors to compare and assess current work and to set some directions for future work in this emerging technical area. The fifty participants represented research and development efforts in software tools within the United States, Canada, France, Great Britain, and Japan. (A list of participants appears at the end of the text. ) Sponsorship was provided by the National Aeronautics and Space Administration, the National Bureau of Standards, the National Science Foundation, and Digital Equipment Corporation. The conference consisted of seven formal sessions and numerous organized and impromptu discussions. Each session (except the last) included invited papers, prepared remarks by discussants, and an open discussion.
Algorithms and Programming
This text is structured in a problem-solution format that requires the student to think through the programming process. New to the second edition are additional chapters on suffix trees, games and strategies, and Huffman coding as well as an Appendix illustrating the ease of conversion from Pascal to C.
Teaching and Learning Computer Programming
The influx of computer technology into classrooms during the past decade raises the questions -- how can we teach children to use computers productively and what effect will learning to program computers have on them? During this same period, researchers have investigated novice learning of computer programming. Teaching and Learning Computer Programming unites papers and perspectives by respected researchers of teaching and learning computer science while it summarizes and integrates major theoretical and empirical contributions. It gives a current and concise account of how instructional techniques affect student learning and how learning of programming affects students' cognitive skills. This collection is an ideal supplementary text for students and a valuable reference for professionals and researchers of education, technology and psychology, computer science, communication, developmental psychology, and industrial organization.
Logic Program Synthesis and Transformation Meta Programming in Logic
This volume constitutes the combined proceedings of the 4th International Workshops on Logic Program Synthesis and Transformation (LOPSTR '94) and on Meta-Programming (META '94), held jointly in Pisa, Italy in June 1994. This book includes thoroughly revised versions of the best papers presented at both workshops. The main topics addressed by the META papers are language extensions in support of meta-logic, semantics of meta-logic, implementation of meta-logic features, performance of meta-logic, and several applicational aspects. The LOPSTR papers are devoted to unfolding/folding, partial deduction, proofs as programs, inductive logic programming, automated program verification, specification and programming methodologies.